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SODA Rules
SOUTHERN OHIO DARTING ASSOCIATION
Rules
2010-2011 Season
1. MEMBERSHIP
A. All players must be registered, fully paid and non-restricted members of the
Southern Ohio Darting Association (SODA).
B. Members must carry their SODA membership card on league nights. If a
challenge is made regarding the legality of a player and the player can’t
produce their SODA card, the match will be played under protest until the card
is produced.
C. It is the expectation of the Board that the team roster be set and filed
before seeding. If circumstances require any change to the roster, a minimum of
three Board members must approve the new player prior to any league
participation.
D. Any rostered player participating in a league match on a set team cannot
leave that team to play with another team during the half season.
E. No new players may be added to any team’s roster after the half-way point of
the season.
F. In the event that a team wishes to add a new player to their roster, the team
captain must adhere to the following procedures:
1. The New Player representative must have the new player
application card and player fee before 5:00 p.m. the Friday previous to the
regularly scheduled Tuesday match when the new player is needed.
2. The New Player Rep will then follow the Board procedure to
have the new player approved for play and added to the team roster.
3. The New Player Rep will then notify the captain by Monday
before league play, whether the
player has been approved.
G. Members must be 21 years of age to participate in league play.
2. DEFINITIONS
A. Season: A season runs September through May of the following numerical year.
B. Match: The night’s play will consist of games as shown on the current
scoresheet.
C. Game: The best two of three legs. The game is over when either team wins two
legs. The exception to this rule is the team game which shall consist of one (1)
leg only. One (1) point shall be awarded to the winning team in the team game.
All other games will be worth one (1) point for each leg won.
D. Leg: The single unit of a game, which may consist of either two (2) or three
(3) units (legs).
Note: If the correct double scored in an 01 type game reaches zero, the leg is
over even if more darts are thrown. Darts thrown after the winning double has
been scored are not counted.
E. Point: Received for winning any leg of the game, or for winning the team game
which shall consist of one leg only and shall be worth one (1) point.
F. Thrown Dart: A dart is considered thrown if released as the thrower’s arm has
moved forward towards the dart board while at the toe line. Any dropped dart may
be re-thrown.
G. Turn: A player’s turn is complete when three (3) darts have been thrown or
sufficient darts have been used to complete or win the leg. The score must be
recorded before the dart(s) have been removed from the board.
3. THE EQUIPMENT
A. An ADO regulation, clock-face bristle board with exposed wires must be
secured to the wall so that the distance from the center of the board to the
floor measures five feet, eight inches (5’8”), plus or minus one-quarter inch
(1/4”). The foul line will be seven feet, nine inches (7’9-1/4”) from the
surface of the board, measured along the floor. The diagonal distance from the
center of the bull to the back of the throwing line must measure nine feet,
seven and three-eighths inches (9’7-3/8”), plus or minus one-quarter inch
(1/4”). (See Diagram A.) The board must be stable and the impact of the dart
must not cause the board to shake, wobble or turn. The dart board wire spider
must not be broken and the double and triple rings must be within a tolerance of
one-thirty-second inch (1/32”) of the normal space measurement of three-eighths
inch (3/8”).
B. The scoring wedge indicated by the twenty (20) shall be the darker of the two
colors, and it must be the top center wedge.
C. Lights must be affixed in such a way as to brightly illuminate the board,
reducing to a minimum the shadows cast by the darts and not physically impeding
the flight of the darts. The lighting should be covered on the side toward the
thrower to shield from glare and protect the bulb.
D. The throwing line shall be indicated by a tape or raised hockey.
Tape: A minimum of one inch (1”) wide and twenty-four inches (24”) long
positioned according to Diagram A. A player can toe the back edge (edge closest
to the player) but cannot go over it. Raised Hockey: A minimum of one inch (1”)
wide, a minimum of one-half inch (1/2”) high and a minimum of twenty-four inches
(24”) long positioned according to Diagram A. A player can toe the back edge of
the hockey (edge closest to the player ) but cannot go over it. Violation of
this rule during the course of the night’s play will result in the forfeiture of
that turn.
E. The playing area should have a minimum if two feet (2’) to either side of the
tape or raised hockey with a clear path to the dart board. There should be no
overhanging objects in the playing area that could obstruct the thrower’s vision
or the flight of the dart to the board. (See Diagram B.)
F. All comments or protests concerning the equipment or playing area of a
particular team should be brought to the attention of the home team’s captain
prior to the match. If the condition is not corrected and is still a problem,
the home team’s captain should be informed that the match is being played under
protest.
G. A scoreboard or scoresheet must be provided for each dart board. The
scoreboard / scoresheet should be in a position that the score may be easily
read by players and spectators.
H. The dart must not exceed twelve inches (12”) in length from the point to the
tip of the flight, nor weigh more than fifty (50) grams per dart.
I. Bare concrete, wood or tile floors in front of the dart board are prohibited
for league play. A carpet or mat at least three feet by four feet (3’x4’) must
extend in front of the board.
J. For a house to have one or two teams, it must have two dart boards. For three
or four teams, it must have four dart boards, etc.
4. THE TEAM
A. A team shall consist of a minimum of four (4) and a maximum of eight (8)
players.
B. THE TEAM SURVIVAL RULE : The “Team Survival Rule” becomes effective when a
team, due to a hardship, has no more than 3 active players on a roster. Players
who suddenly cannot play (due to an accident, change of employment, relocation,
etc.) must be dropped from the roster. A player may be added to replace the
dropped player. The Board must approve survival additions prior to play. The
Survival Rule does not grant relief to teams that have a temporary hardship.
This rule pertains to teams with players who have permanently quit and are not
available to the team for the remainder of the season.
5. THE LINE-UP
A. Line-ups must be exchanged by starting time. The home team will provide the
scoresheets and the winning team will be responsible for sending them in at the
end of the match. Each team captain (or acting team captain) will fill out their
entire line-up sheet. A team short of players will leave blank slots in the
line-up sheet. Late players may be put in the blank slots.
B. At least two (2) team members must be present to compete in league play, but
all eight members may compete on the same night.
C. A team with only two (2) team members present will forfeit all of the
following:
One (1) - 401 doubles event
One (1) - cricket doubles event
Two (2) - cricket singles event
Two (2) - 301 singles event
Two (2) - 501 singles event (A & B+ Divisions only)
The 801 team game can be played if the team which is short of players wishes to
throw it.
D. A team with only three (3) team members present will forfeit all of the
following:
One (1) - 401 doubles event *
One (1) - cricket doubles event *
One (1) - cricket singles events
One (1) - 301 singles events
One (1) - 501 singles events (A & B+ Divisions only)
The 801 team game can be played if the team which is short of players wishes to
throw it.
* The shorthanded team may choose to shoot one of their players against two of
the other team’s players in these events.
E. If one or no players show, the team must forfeit. The team receiving the
forfeit shall receive their average plus three (3) points, or the forfeiting
team’s losing average plus three (3) points, whichever is greater. The average
shall be computed after five (5) weeks of play and each week thereafter. The
team forfeiting shall receive no points for that night.
F. A player arriving late shall not be permitted to compete in any leg in
progress.
G. A player arriving late may warm up if it does not delay the start of the next
leg.
H. A member on a team roster may not substitute for any other team.
6. THE FORMAT
A. The format will consist of the following games:
One (1) - 801 team game, only one leg worth one point.
Two (2) - 401 doubles, double start, double finish.
Two (2) - American cricket doubles.
Four (4) - 301 singles, double start, double finish.
Four (4) - American Cricket singles.
Four (4) - 501 singles, straight in, double finish (A & B+ divisions only).
B. There is one point per leg with a maximum of two points for the winning team,
per game. The exception is the team
game, which only has one leg and is worth one point.
C. No dart may be touched by the player or scorekeeper prior to the end of the
turn. Such action will result in the forfeiture
of that turn.
D. In order for the darts to be counted, they must remain in the board for five
seconds after the last dart is thrown, and the point of the dart must be
touching the bristles of the board. If a dart lodges under a wire, it shall be
counted from the side of entry. If the dart lodges at a staple, the highest
value is awarded.
E. The order of play will follow the scoresheet unless both team captains
approve of altering the sequence of play.
7. THE GAMES
A. GAME EXPLANATIONS:
1. 301/401: The purpose of the game is to subtract your turn scores from a
starting total of 301/401 points by starting on a double and finishing on a
double (double bull included). To start a game, hitting any double will do. To
finish, however, the double has to equal the number of points the player has
remaining as their score. A player ‘busts’ when their three darts (or less)
score more points than remaining in the leg for their team; or, if the three
darts (or less) thrown, leave a score less than two (2). Darts that miss the
scoring face (outside the outer double wire) do not count.
2. 501/801: These games are identical to 301/401 with two exceptions:
a. These games are started with 501/801 points
b. It is not necessary to start by throwing a double (free start, single in,
straight in, etc.)
3. Cricket: The numbers twenty (20) through fifteen (15), inclusive and bulls
are used. Alternate players throw and their scores are posted by the
scorekeeper. The object is to finish by closing all numbers before the opponent
does while also being even or ahead in points. To close a number, three (3) hits
must be scored in that particular number. One (1) dart in the triple area scores
three (3) hits; one (1) dart in the double area scores two (2) hits; one (1)
dart in the single area scores as one (1) hit. After a number is closed, all
hits in that number scored by the team that closed it count for the numerical
value, unless or until the opposing team has closed that number by scoring three
(3) hits.
B. BEGINNING THE GAME:
1. All game points are started by throwing for the bull (cork). The visiting
team has the option to throw first with the acknowledgment of the opponent. The
team/player winning the cork (dart closest to the center of the double bull)
will throw first in the first leg. The loser of the first leg automatically wins
the option to cork first in the second leg. If a third leg is necessary, the
home team has the option to throw for a bull first (reverse cork) to decide who
starts.
2. Only players scheduled to play in the game may throw for the bull (cork).
3. The dart must remain in the board in order to count. Additional throws may be
made when throwing for a bull (cork) until such time as the player’s dart
remains in the board. Should the dart of the second thrower dislodge the dart of
the first thrower, a re-throw will be made with the second thrower throwing
first.
4. If the first thrower’s dart is anywhere in the single or double bull, the
second thrower (upon acknowledgment of a single or double bull) may request that
the dart be removed prior to their throw. A re-throw will be called if both
darts are anywhere in the single bull or if both darts are in the double bull.
Should a re-throw be called, the second thrower will have the option to throw
first.
NOTE: A double bull always beats a single bull.
5. Darts may not be touched by anyone prior to the decision of the players. If
the players cannot decide which dart is closest to the bull, a re-throw will be
called and the second thrower will throw first.
8. TIME FACTORS
A. All matches are scheduled to start at 7:30 p.m. on the date and at the place
scheduled. All player warm-ups and the line-up sheet should be completed prior
to the 7:30 p.m. starting time.
B. The deadline for starting a match is 7:45 p.m.
C. There shall be a maximum of five (5) minutes between each game. Any team
violating this rule will forfeit the game to their opponent.
D. There shall be a maximum of two (2) minutes between each leg. Any team
violating this rule will forfeit that leg to their opponent.
E. There shall be a maximum of one (1) minute between each dart. Any person
violating this rule will forfeit their turn to the opposing team member.
F. The dart boards must be available for exclusive use of the league members
playing that night and at that location 20 minutes prior to starting time (7:10
p.m.).
G. In the event of severe weather, a recorded message will be made available
approximately one hour prior to starting time, informing players if the matches
scheduled will be canceled on that particular night. If scheduled matches have
been canceled, make-up dates will be designated by the Board.
H. If there are any questions regarding the cancellation of a match, the
captains should call the SODA office for the recording.
I. Any team forfeiting three entire matches in either half season, or a team
forfeiting a match during the last three (3) weeks of a half season, will be
suspended from play for the remainder of that half season and will lose all
banquet privileges. Each half season will be scheduled so that each team plays
every opponent team in the division three times within the season. Once all
teams have played all other teams once, all points accrued in that rotation will
not be affected by divisional forfeitures. If a team forfeits out of the league
in the last play rotation of the half, all points won or lost by or to that team
will be removed from the division standings. Points earned from the forfeited
team in the first rotation of play will remain.
J. If both team captains agree that a match cannot be played as scheduled, then
those teams have two (2) weeks to replay the match at the scheduled site with
approval of their divisional representative. If the match to be rescheduled
occurs in the last three (3) weeks of the half season, the teams have one
hundred and twenty (120) hours to replay the match (through Sunday evening of
that week). If no agreement can be reached, the SODA Board of Directors will
designate a time and place for the match to be played. A team not showing for
this rescheduled match will be dealt with according to established rules.
9. DUES
A. Each team will pay the fee set by the SODA Board of Directors for the half
season according to the schedule provided at sign-up time.
B. Each house (bar) will pay a $50.00 membership fee.
C. If the dues owed are not received within seven (7) days of the due date, the
team will forfeit all points earned until dues are paid.
D. Dues paid by check or money order must have the team name and number listed
on them so the money can be
properly credited. There will be a $25.00 bad check charge for all returned
checks.
E. Late payment of regularly scheduled dues can be reason for expulsion of a
team from the league. No refund will be due for the moneys paid.
F. New player’s points earned in matches will not count toward the division
standings unless he/she is paid in full.
10. REPORTING RESULTS
A. Both team captains are responsible for the scoresheets being filled out
accurately and properly. Both sheets must include the first and last names of
each layer at least once, the division, the date, team names and team numbers.
The scoresheets should also include the total points won by each team and should
be signed by both captains. Scoresheets that are not filled out correctly can
result in a three (3) point deduction (See 11-D).
B. The scoresheet must be mailed directly to the SODA office in the envelopes
provided. The winning team is responsible for mailing in the scoresheet. In case
of a tie, the home team will be responsible for mailing in the scoresheet.
Envelopes must be postmarked no later than 48 hours after the match takes place.
C. Both of the team captains will be responsible for emailing the results to
SODA by noon of the day following league play. Send to: standings@southernohiodarts.com.
The email should include the division, team names, team numbers and the final
score. The penalty for non-compliance is a loss of three (3) points.
D. Both teams must supply a scoresheet at the beginning of play. Both
scoresheets must be filled out throughout the evening of play. Both scoresheets
must be signed by both team captains at the conclusion of play. In the event
that the winning team fails to provide a scoresheet, the losing team may be
required to submit their duplicate copy to the Board.
11. FINES AND PENALTIES
A. Any team writing a bad check to SODA will be fined $25.00 for each occurrence
up to two. After the second occurrence, only money orders will be accepted. If
the second bad check has been written to SODA and payment is still made by
check, the check will be returned and that team will be considered delinquent in
their dues and will be subject to rules 11-G and 9-E. Failure to comply will
result in the loss of banquet tickets.
B. A team will be assessed a penalty of fifteen (15) points if no representative
is present at General Membership meetings.
C. A penalty of three (3) points will be assessed for: 1) the winning team
failing to send the scoresheet to the SODA office within 48 hours, or leaving in
the drop box by Friday following league play; or 2) the team captain failing to
call in scores prior to noon the day following the night of league play.
D. A penalty of one (1) point per infraction will be assessed for failure to
include full team name, team number or captain’s signature on the scoresheet.
E. Any player playing for more than one team within a half season will be
expelled from the original team and will forfeit all points earned for the
subsequent team (See 4-H-H).
F. Failure to pay dues will constitute a loss of all points until the dues are
paid.
G. Any team forfeiting either half is subject to the following:
FIRST OCCURRENCE: A written warning (with the exception of the last three weeks
(See 8-I).
SECOND OCCURRENCE: Written warning and loss of banquet tickets.
THIRD OCCURRENCE: Written announcement of expulsion from the league.
12. RECALL OF OFFICERS
A. Any team member displeased with any officer may file a recall which shall
consist of the following:
A petition stating the name of the officer, the office held and the reason for
the recall. The petition must be signed by twenty-five percent (25%) of the team
captains and be accompanied by a twenty-five dollar ($25) deposit. Both parties
or sides will have the opportunity to express their views before a General
Membership meeting. A ballot will be submitted to the membership. A 51% majority
vote is needed to ratify the recall. If ratified, the deposit will be refunded.
If not ratified, the deposit will be added to the General Operating Fund of the
Association. The vote of the General Membership is final.
13. TROPHIES AND BANQUET
A. Teams receiving awards will receive up to eight (8) individual team awards
plus one (1) sponsor award.
B. Up to eight (8) banquet tickets are allotted per team according to the number
of active members on the team roster. If desired, additional tickets may be
purchased.
C. Players must play two (2) matches in four (4) nights to be eligible for
trophies and/or plaques, and banquet tickets.
D. Players must play a minimum of 50% in each half season to be eligible for a
first place jacket.
14. TIE BREAKERS
A. Teams that tie for either first or second place will be required to throw a
playoff the first week following the last scheduled night of a season.
15. GENERAL PROVISIONS
A. If any dispute arises that can’t be settled by the team captains, the SODA
Board of Directors will make the ruling in the dispute and their ruling will be
final. The match will continue under protest.
B. In the event of a protest, the protest must be submitted to the President of
SODA in a detailed written report. It must be signed by the team captain and all
members who were present that night. It must be received by the President within
seventy two (72) hours of the protested match. If the President’s address is
unknown, the protest may be mailed directly to the SODA office.
16. CONDUCT AT MEETINGS
A. All team captains will be notified of the General Membership meetings seven
(7) days prior to the date of the meeting. These notices will be mailed to the
last provided address, or notice will be made in some other acceptable manner.
B. General Membership Meetings will proceed as follows: 1) The President will
call the meeting to order, 2) Roll call will be taken, 3) The minutes will be
read, 4) Old business will be discussed, 5) New business will be discussed, and
6) The
meeting will be adjourned.
17. SPORTSMANSHIP
A. Good sportsmanship should be the prevailing attitude during all league
events.
B. Attempts to distract a player while they are throwing will not be tolerated.
Until the distraction is removed, the time allowance between darts may be
waived. Complaints may result in the Board taking disciplinary action if a
protest is brought forward. If several complaints are made about an individual
or team, severe action will be taken by the Board.
C. If so requested by the thrower, all spectators and players must align
themselves out of the throwers vision and/or behind the position from which the
thrower is throwing. Players must stand at least two (2) feet behind the player
at the line.
D. The home team captain should see to it that visiting teams are treated
courteously and are not harassed. Visiting teams are expected to act as good
guests. Trying to win through intimidation will not be tolerated. Language and
conduct should be acceptable to the owner (or the agent of the owner) of the
venue where the match is being played.
E. In the interest of sportsmanship, the home team captain should make every
attempt to provide adequate and equal space for the visiting team to watch and
participate in the match. Specifically, space for the visiting team should not
be appreciably further away from the game board than the home team’s space.
Conversely, the visiting team should be aware of the home team’s right to choose
their space.
18. APPROPRIATION OF FUNDS
A. No money beyond normal operating expenditures shall be taken from SODA funds
without Board approval.
B. A twenty dollar ($20) base will be allowed for special purchases with the
consent of the Treasurer and one (1) Board member.
C. The Board of Directors will ensure that there are sufficient funds reserved
to form next year’s league.
19 August, 2010
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