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players must be registered, fully paid, and a non-restricted member of
the Southern Ohio Darting Association (S.O.D.A.)
We will no longer issue membership cards.
If a challenge is made regarding the legality of a player, the
match will be played under protest until the player can be verified by
the board. Also, if a
player’s identity is questioned, the player must be able to present valid
picture identification in order to verify his/her identity.
the expectation of the Board that the team roster be set and filed before
seeding. If circumstances
require any change to the roster, the division’s
representative (found on the schedule) and one board member must
approve the new player prior to any league participation.
rostered player participating in a league match on a set team cannot
leave that team to play with another team during the half season.
players may be added to any team’s roster after the mid-point of the
session without proof of necessity.
The board must still approve the addition.
event that a team wishes to add a new player to their roster, the team
captain must adhere to the following procedures:
Team captain must call their divisional representative at the
earliest possible time to give new player information.
The decision for the new player to participate in that night’s play
must be agreed upon by both captains.
The new player form and membership money must be in the envelope with
the score sheet for that night’s match.
Fee for new player is same as individual fee (amount shown on
The decision of adding the new player can be reversed by the board
and penalties (if any) are at the discretion of the board.
Members must be 21 years of age to participate in league play.
season runs September through May of the following numerical year.
night’s play will consist of games as shown on the current score sheet.
best two of three legs. The
game is over when either team wins two
The exception to this rule is the team game which shall consist of
one (1) leg only.
Two (2) points shall be awarded to the
winning team in the team game only.
All other games will be worth one (1) point for each leg won.
single unit of a game, which may consist of either two (2) or three (3)
units (legs). Note:
If the correct double scored in a 01 type game reaches zero, the
leg is over even if more darts are thrown.
Darts thrown after the winning double has been scored are not
Received for winning any leg of the
game, or for winning the team game which shall consist of one leg only
and shall be worth one (1) point.
is considered thrown if released as the thrower’s arm has moved forward
towards the dart board while at toe line.
Any dropped dart may be re-thrown.
A player’s turn is complete when three (3) darts have been thrown
or sufficient darts have been used to complete or win the leg.
The score must be recorded before the dart(s) have been removed
from the board.
The group of matches that is completed once a team has played each
other team once during a season.
An ADO regulation, clock-face
bristle board with exposed wires must be secured to the wall so that the
distance from the center of the board to the floor measures five feet,
eight inches (5’8”), plus or minus one-quarter inch (1/4”).
The foul line will be seven feet, nine and one-quarter inches
(7’9-1/4”) from the surface of the board, measured along the floor.
The diagonal distance from the center of the bull to the back of
the throwing line must measure nine feet, seven and three-eighths inches
(9’7-3/8”), plus or minus one-quarter inch (1/4”).
The board must be stable and the impact of the dart must not cause
the board to shake, wobble, or turn.
The dart board wire spider must not be broken and the double and
triple rings must be within a tolerance of one-thirty second inch (1/32”)
of the normal space measurement of three-eighths inch (3/8”).
scoring wedge indicated by the twenty (20) shall be the darker of the two
colors, and it must be the top center wedge.
must be affixed in such a way as to brightly illuminate the board,
reducing to a minimum the shadows cast by the darts and not physically
impeding the flight of the darts.
The lighting should be covered on the side toward the thrower to
shield from glare and protect the bulb.
throwing line shall be indicated by a tape or raised hockey.
Tape: a minimum of one
inch (1”) wide and twenty-four inches (24”) long.
A player can toe the back edge (edge closest to the player) but
cannot go over it. Raised
Hockey: A minimum of one inch
(1”) wide, a minimum of one-half inch (1/2”) high a minimum of
twenty-four inches (24”) long.
A player can toe the back edge of the hockey (edge closes to the
player) but cannot go over it.
If this rule is violated during the course of the night’s play
will result in the forfeiture of that turn.
playing area should have a minimum of two feet (2’) to either side of the
tape or raised hockey with a clear path to the dart board.
There should be no overhanging objects in the playing area that
could obstruct the thrower’s vision or the flight of the dart to the
comments or protests concerning the equipment or playing area of a
particular team should be brought to the attention of the home team’s
captain prior to the match.
If the condition is not corrected and is still a problem, the home team’s
captain should be informed that the match is being played under protest.
scoreboard or score sheet must be provided for each dart board.
The scoreboard/score sheet should be in a position that the score
may be easily read by players and spectators.
dart must not exceed twelve inches (12”) in length from the point to the
tip of the flight, nor weigh more than fifty (50) grams per dart.
concrete, wood, or tile floors in front of the dartboard are prohibited
for league play. A carpet or
mat at least three feet by four feet (3’x4’) must extend in front of the
house to have one or two teams, it must have two dart boards.
For three or four teams, it must have four dart boards, etc.
shall consist of a minimum of four (4) and a maximum of eight (8)
least two (2) team members must be present to compete in league play, but
all eight members may compete on the same night.
with only two (2) team members present will forfeit all of the following:
One (1) – 401 doubles event
One (1) – cricket doubles event
Two (2) – cricket singles event
Two (2) – 301 singles event
Two (2) – 501 singles events (A, B+, and B division only)
601 team game can be played if the team
which is short of players wishes to throw it.
with only three (3) team members present will forfeit all of the
One (1) – 401 doubles event*
One (1) – cricket doubles event*
One (1) – 301 singles event
One (1) – crickets single event
*The shorthanded team may choose to shoot one of their players
against two of the
players in these events
601 team game can be played if the team
which is short of players wishes to throw it.
Line-ups must be exchanged by starting time.
Each team will complete a score sheet
and the winning team will be responsible for sending them in at the end
of the match. Each team
captain (or acting team captain) will fill out their entire line-up
sheet. A team short of
players will leave blank slots in the line-up sheet.
Late players may be put in the blank slots.
or no players show, the team must forfeit.
The team receiving the forfeit shall receive their average plus
two (2) points, or the forfeiting team’s
losing average plus two (2) points,
whichever is greater.
A team’s average is determinate after the first
round when everyone has played each other one time.
The team forfeiting shall receive no points for that night.
A score sheet may be completed leg-by-leg provided both captains agree to
Captains expecting a player to come in later in the evening may fill out
their score sheets using the parenthesis method.
This method involves writing the player in where you want him in
the lineup and putting an alternative player next to his name in
parenthesis. This method is
only for the player who is expected to show up after play starts.
It cannot be used to substitute someone who is there with someone
else. If the player ends up
not showing up, his name should be crossed off and the player whose name
is in the parenthesis plays that match.
player arriving late shall not be permitted to compete in any leg in
Once your turn is skipped, you cannot play in
format will consist of the following games:
One (1) – 801 team game, only one leg worth one point
Two (2) – 401 doubles, double start, double finish
Two (2) – American cricket doubles
Four (4) – 301 singles, double start, double finish
Four (4) – American cricket singles
Four (4) – 501 singles, straight in, double finish (A, B+, and B
is one point per leg with a maximum of two points for the winning team
per game. The exception is
the team game which only has one leg and is worth one point.
order of play will follow the score sheet unless both team captains
approve of altering the sequence of play.
The purpose of the game is to subtract your turn scores from a
starting total of 301/401 points by starting on a double and finishing on
a double (double bull included).
To start a game, hitting any double will do.
To finish, however, the double has to equal the number of points
the player has remaining as their score.
A player “busts” when their three darts (or less) score more
points than remaining in the leg for their team; or, if the three darts
(or less) thrown, leave a score less than two (2).
Darts that miss the scoring face (outside the outer double wire)
do not count.
These games are identical to 301/401 with two exceptions:
These games are started with 501/801 points
It is not necessary to start by throwing a double
(free start, single
in, straight in, etc.)
The numbers twenty (20) through fifteen (15), inclusive and bulls
are used. Alternate players
throw and their scores are posted by the scorekeeper.
The object is to finish by closing all numbers before the opponent
does while also being even or ahead in points.
To close a number, three (3) hits must be scored in that
particular number. One (1)
dart in the triple area scores three (3) hits; one (1) dart in the double
area scores two (2) hits; one (1) dart in the single area scores as one
(1) hit. After a number is
closed, all hits in that number scored by the team that close it, count
for the numerical value unless or until the opposing team has closed that
number by scoring three (3) hits.
Beginning the Game:
game points are started by throwing for the bull (cork).
The visiting team has the option to throw first with the
acknowledgment of the opponent.
The team/player winning the cork (dart closest to the center of
the double bull) will throw fist in the first leg.
The loser of the first leg automatically wins the option to cork
first in the second leg. If a
third leg is necessary, the home team has the option to throw for a bull
first (reverse cork) to decides who starts.
players scheduled to play in the game may throw for the bull (cork).
dart must remain in the board in order to count.
Additional throws may be made when throwing for a bull (cork)
until such time as the player’s dart remains in the board.
Should the dart of the second thrower dislodge the dart of the
first thrower, a re-throw will be made with the second thrower now
first player’s dart is anywhere in the single or double bull, the second
thrower (upon acknowledgment of a single or double bull) may request that
the dart be removed prior to their throw.
A re-throw will be called if both darts are anywhere in the single
bull or if both darts are in the double bull.
Should a re-throw be called, the second thrower will have the
option to throw first. Note:
a double bull always beats a single bull.
may not be touched by anyone prior to the decision of the players.
If the players cannot decide which dart is closest to the bull, a
re-throw will be called and the second thrower will throw first.
matches are scheduled to start at 7:30 p.m. on the date and at the place
scheduled. All player
warm-ups and the line-up sheet should be completed prior to the 7:30 p.m.
deadline for starting a match is 7:45 p.m.
shall be a maximum of five (5) minutes between each game.
Any team violating this rule will forfeit the game to their
shall be a maximum of two (2) minutes between each leg.
Any team violating this rule will forfeit that leg to their
shall be a maximum of one (1) minute between each dart.
Any person violating this rule will forfeit their turn to the
opposing team member.
No person may practice on one board while throwing a match on another
dartboards must be available for exclusive use of the league members
playing that night and at that location 20 minutes prior to starting time
event of severe weather, the divisional
representatives will contact each of their captains.
If you are not contacted, check the Face book page or the website.
If scheduled matches have been cancelled, make-up dates will be
designated by the board.
there are any questions regarding the cancellation of a match, the
captain should call their divisional
team forfeiting three entire matches in either half season or a team
forfeiting a match during the last three (3) weeks of a half season, will
be suspended from play for the next half season
and will lose all banquet privileges including
any team awards. Each
half season will be scheduled, so that each team plays every opponent
team in the division at least twice within the season.
Once all teams have completed a round, all
points accrued in that round will not be affected by divisional
forfeitures. If a team
forfeits enough to be suspended by the league, all points (won or lost)
from subsequent rounds will be dropped and those matches will be treated
as a “bye”.
both team captains agree that a match cannot be played as scheduled,
the captain of the team requesting the reschedule
must contact his/her divisional representative with the rescheduled date
for the match within 2 weeks from the original match’s date.
All rescheduled matches due to cancellation by the league must be
played within 8 days of the last scheduled match of the half.
Matches not played after being rescheduled will be considered a
If you need to cancel and reschedule or even forfeit a match, please show
courtesy to the other team and call the captain, co-captain, or bar and
let them know as soon as feasibly possible.
team will pay the fee set by the S.O.D.A. Board of Directors for the half
season according to the schedule provided at sign-up time.
house (bar) will pay a $100.00 membership fee.
dues owed are not received within seven (7) days of the due date, the
team will forfeit all points earned until dues are paid.
paid by check or money order must have the team name and number listed on
them so the money can be properly credited.
There will be a $50.00 bad check
charge for all returned checks.
payment of regularly scheduled dues can be reason for expulsion of a team
from the league. No refund
will be due for the monies paid.
player’s points earned in matches will not count toward the division
standings unless he/she is paid in full.
team captains are responsible for the score sheets being filled out
accurately and properly.
sheets must include the first and last names of each player at least
once, the division, the date, team names, and team numbers.
The score sheets should also include the total points won by each
team and should be signed by both captains.
Award shots must be on the score sheet and
both captains must initial or sign the award shot.
Score sheets that are not filled out correctly can result in a
three (3) point deduction.
score sheet must be mailed directly to the S.O.D.A.
address stated on the envelopes provided.
The winning team is responsible for mailing the score sheet.
In case of a tie, the home team will be responsible for mailing in
the score sheet. Envelopes
must be postmarked no later than the Friday following the match.
of the team captains will be responsible for emailing the results to the
S.O.D.A. email address by 5:00 p.m. on the Wednesday following the match.
Email should include the division, team names, team numbers, and
the final score. The penalty
for non-compliance is a loss of three (3) points.
Forfeited matches – the team who did not
forfeit should send an email to report the forfeit and mail the score
sheet with the opponent’s side marked “forfeited”.
In case of a reschedule, call your divisional representative and
email that the match has been rescheduled.
Once rescheduled, an email should be sent to S.O.D.A. stating the
original date of match and the new rescheduled date.
teams must supply a score sheet at the beginning of play.
Both score sheets must be filled out throughout the evening of
play. Both score sheets must
be signed by both team captains at the conclusion of play.
In the event that the winning team fails to provide a score sheet,
the losing team may be required to submit their duplicate copy to the
Board so captains should keep copies of all their
FINES AND PENALTIES
team writing a bad check to S.O.D.A. will be fined $50.00 for each
occurrence up to two. After
the second occurrence, only money orders will be accepted.
If the second bad check has been written to S.O.D.A. and payment
is still made by check, the check will be returned and that team will be
considered delinquent in their dues and will be subject to possible
expulsion of the team and the rules regarding forfeiture as described
below. Failure to comply will
result in the loss of banquet tickets.
will be assessed a penalty of three (3) points if no representative is
present at the General Membership Meetings.
penalty of three (3) points will be assessed for:
winning team failing to send the score sheet to S.O.D.A. by the Friday
following the match
team captain failing to email the scores by 5:00 p.m. on the Wednesday
following the match
penalty of one (1) point per infraction will be assessed for failure to
include full team name, team number, and captain’s signature on the score
player playing for more than one team within a half season will be
expelled from the original team and will forfeit all points earned for
the subsequent team.
Failure to pay dues will constitute loss of all points until the dues are
team forfeiting either half is subject to the following:
A written warning (with the exception of the last three weeks.
Written warning and loss of banquet tickets
Written announcement of expulsion from the
League (via the website or Face Book) and
Of banquet privileges including team awards
Written warnings may be in the form of an email to the captain.
RECALL OF OFFICERS
team member displeased with any officer may file a recall which shall
consist of a petition stating the name of the officer, the office held,
and the reason for the recall.
The petition must be signed by twenty-five percent (25%) of the
team captains and be accompanied by a twenty-five dollar ($25.00)
deposit. Both parties or
sides will have the opportunity to express their views before a General
Membership Meeting. A ballot
will be submitted to the Membership.
A 51% majority vote is needed to ratify the recall.
If ratified, the deposit will be refunded.
If not ratified, the deposit will be added to the General
Operating Fund of the Association.
The vote of the General Membership is final.
TROPIES AND BANQUET
receiving awards will receive up to eight (8) individual team awards.
The 1st place team’s bar will
receive a plaque recognizing the team achieving 1st place and
listing the team members.
eight (8) banquet tickets are allotted per team according to the number
of active members on the team roster.
If desired, additional tickets may be purchased.
Bar owners or their representative will be
allotted two (2) tickets.
Players must play two (2) matches in four (4) nights
per half session to be eligible for
trophies and/or plaques and banquet tickets.
Players must play a minimum of 50% in each half season to be
eligible for a first place jacket.
that tie for either first or second place will be required to throw a
playoff the first week following the last scheduled night of a season.
dart may be touched by a player or scorekeeper prior to the end of the
turn. Such action will result
in the forfeiture of that turn.
order for the darts to be counted, they must remain in the board for five
seconds after the last dart is thrown.
For the dart to be counted, the point of the dart must be touching
the bristles of the board. If
a dart lodges under a wire, it shall be counted from the side of entry.
If the dart lodges at a staple, the highest value is awarded.
dispute arises that can’t be settled by the team captains, the S.O.D.A.
Board of Directors will make the ruling in the dispute and their ruling
will be final. The match will
continue under protest.
event of a protest, the captain with the protest
should contact their divisional representative via phone and complete the
formal protest form from the packet.
This form should be sent to S.O.D.A. at the address on the
envelopes provided in the packets.
It must be signed by the team captain and all members who were
present that night. It must
be received by the President within seventy-two (72) hours of the
protested match. If the
President’s address is unknown, the protest may be mailed directly to the
S.O.D.A. mailing address.
CONDUCT AT MEETINGS
team captains will be notified of the General Membership Meetings seven
(7) days prior to the date of the meeting.
These notices will be mailed to the last provided address or the
notice will be made in some other acceptable manner.
General Membership Meetings will proceed as follows:
The President will call the meeting to order
Roll call will be taken
The minutes will be read
Old business will be discussed
New business will be discussed
The meeting will be adjourned
sportsmanship should be the prevailing attitude during all league events.
Attempts to distract a player while they are throwing will not be
tolerated. Until the
distraction is removed, the time allowance between darts may be waived.
Complaints may result in the Board taking disciplinary action if a
protest is brought forward.
If several complaints are made about an individual or team, severe action
will be taken by the Board.
requested by the thrower, all spectators and players must align
themselves out of the throwers vision and/or behind the position from
which the thrower is throwing.
Players must stand at least two (2) feet behind the player at the
home team captain should see to it that visiting teams are treated
courteously and are not harassed.
Visiting teams are expected to act as good guests.
Trying to win through intimidation will not be tolerated.
Language and conduct should be acceptable to the owner (or agent
of the owner) of the venue where the match is being played.
interest of sportsmanship, the home team captain should make every
attempt to provide adequate and equal space for the visiting team to
watch and participate in the match.
Specifically, space for the visiting team should not be
appreciably further away from the game board than the home team’s space.
Conversely, the visiting team should be aware of the home team’s
right to choose their space.
APPROPRIATION OF FUNDS
money beyond normal operating expenditures shall be taken from S.O.D.A.
funds without Board approval.
twenty dollar ($20.00) base will be allowed for special purchases with
the consent of the Treasurer and one (1) Board Member.
Board of Directors will ensure that there are sufficient funds reserved
to form next year’s league.