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SODA
Rules
SOUTHERN OHIO DARTING ASSOCIATION
Rules 2010-2011 Season
1.
MEMBERSHIP A. All players must be registered, fully paid
and non-restricted members of the Southern Ohio Darting
Association (SODA).
B. Members must carry their SODA
membership card on league nights. If a challenge is made
regarding the legality of a player and the player can’t produce
their SODA card, the match will be played under protest until the
card is produced.
C. It is the expectation of the Board
that the team roster be set and filed before seeding. If
circumstances require any change to the roster, a minimum of
three Board members must approve the new player prior to any
league participation.
D. Any rostered player participating
in a league match on a set team cannot leave that team to play
with another team during the half season.
E. No new
players may be added to any team’s roster after the half-way
point of the season.
F. In the event that a team wishes to
add a new player to their roster, the team captain must adhere to
the following procedures: 1. The New Player
representative must have the new player application card and
player fee before 5:00 p.m. the Friday previous to the regularly
scheduled Tuesday match when the new player is needed.
2. The New Player Rep will then follow the Board procedure to
have the new player approved for play and added to the team
roster.
3. The New Player Rep will then
notify the captain by Monday before league play, whether the
player has been approved.
G. Members must be 21 years of
age to participate in league play.
2. DEFINITIONS
A. Season: A season runs
September through May of the following numerical year.
B. Match: The night’s play will consist of games as shown on
the current scoresheet.
C. Game: The best two of three
legs. The game is over when either team wins two legs. The
exception to this rule is the team game which shall consist of
one (1) leg only. One (1) point shall be awarded to the winning
team in the team game. All other games will be worth one (1)
point for each leg won.
D. Leg: The single unit of a game, which may consist of
either two (2) or three (3) units (legs). Note: If the correct
double scored in an 01 type game reaches zero, the leg is over
even if more darts are thrown. Darts thrown after the winning
double has been scored are not counted.
E. Point: Received
for winning any leg of the game, or for winning the team game
which shall consist of one leg only and shall be worth one (1)
point.
F. Thrown Dart: A dart is considered thrown if
released as the thrower’s arm has moved forward towards the dart
board while at the toe line. Any dropped dart may be re-thrown.
G. Turn: A player’s turn is complete when three (3) darts
have been thrown or sufficient darts have been used to complete
or win the leg. The score must be recorded before the dart(s)
have been removed from the board.
3. THE EQUIPMENT
A. An ADO regulation, clock-face bristle board with exposed
wires must be secured to the wall so that the distance from the
center of the board to the floor measures five feet, eight inches
(5’8”), plus or minus one-quarter inch (1/4”). The foul line will
be seven feet, nine inches (7’9-1/4”) from the surface of the
board, measured along the floor. The diagonal distance from the
center of the bull to the back of the throwing line must measure
nine feet, seven and three-eighths inches (9’7-3/8”), plus or
minus one-quarter inch (1/4”). (See Diagram A.) The board must be
stable and the impact of the dart must not cause the board to
shake, wobble or turn. The dart board wire spider must not be
broken and the double and triple rings must be within a tolerance
of one-thirty-second inch (1/32”) of the normal space measurement
of three-eighths inch (3/8”).
B. The scoring wedge
indicated by the twenty (20) shall be the darker of the two
colors, and it must be the top center wedge.
C. Lights
must be affixed in such a way as to brightly illuminate the
board, reducing to a minimum the shadows cast by the darts and
not physically impeding the flight of the darts. The lighting
should be covered on the side toward the thrower to shield from
glare and protect the bulb.
D. The throwing line shall be
indicated by a tape or raised hockey.
Tape: A minimum of one inch (1”) wide and twenty-four inches
(24”) long positioned according to Diagram A. A player can toe
the back edge (edge closest to the player) but cannot go over it.
Raised Hockey: A minimum of one inch (1”) wide, a minimum of
one-half inch (1/2”) high and a minimum of twenty-four inches
(24”) long positioned according to Diagram A. A player can toe
the back edge of the hockey (edge closest to the player ) but
cannot go over it. Violation of this rule during the course of
the night’s play will result in the forfeiture of that turn.
E. The playing area should have a minimum if two feet (2’) to
either side of the tape or raised hockey with a clear path to the
dart board. There should be no overhanging objects in the playing
area that could obstruct the thrower’s vision or the flight of
the dart to the board. (See Diagram B.)
F. All comments or
protests concerning the equipment or playing area of a particular
team should be brought to the attention of the home team’s
captain prior to the match. If the condition is not corrected and
is still a problem, the home team’s captain should be informed
that the match is being played under protest.
G. A
scoreboard or scoresheet must be provided for each dart board.
The scoreboard / scoresheet should be in a position that the
score may be easily read by players and spectators.
H. The
dart must not exceed twelve inches (12”) in length from the point
to the tip of the flight, nor weigh more than fifty (50) grams
per dart.
I. Bare concrete, wood or tile floors in front
of the dart board are prohibited for league play. A carpet or mat
at least three feet by four feet (3’x4’) must extend in front of
the board.
J. For a house to have one or two teams, it
must have two dart boards. For three or four teams, it must have
four dart boards, etc.
4. THE TEAM
A. A team shall consist of a minimum of four (4) and a
maximum of eight (8) players.
B. THE TEAM SURVIVAL RULE :
The “Team Survival Rule” becomes effective when a team, due to a
hardship, has no more than 3 active players on a roster. Players
who suddenly cannot play (due to an accident, change of
employment, relocation, etc.) must be dropped from the roster. A
player may be added to replace the dropped player. The Board must
approve survival additions prior to play. The Survival Rule does
not grant relief to teams that have a temporary hardship. This
rule pertains to teams with players who have permanently quit and
are not available to the team for the remainder of the season.
5. THE LINE-UP
A. Line-ups must be exchanged by starting time. The home team
will provide the scoresheets and the winning team will be
responsible for sending them in at the end of the match. Each
team captain (or acting team captain) will fill out their entire
line-up sheet. A team short of players will leave blank slots in
the line-up sheet. Late players may be put in the blank slots.
B. At least two (2) team members must be present to compete
in league play, but all eight members may compete on the same
night.
C. A team with only two (2) team members present
will forfeit all of the following: One (1) - 401 doubles event
One (1) - cricket doubles event Two (2) - cricket singles
event Two (2) - 301 singles event Two (2) - 501 singles
event (A & B+ Divisions only) The 801 team game can be played
if the team which is short of players wishes to throw it.
D. A team with only three (3) team members present will forfeit
all of the following: One (1) - 401 doubles event * One (1)
- cricket doubles event * One (1) - cricket singles events
One (1) - 301 singles events One (1) - 501 singles events (A &
B+ Divisions only) The 801 team game can be played if the team
which is short of players wishes to throw it. * The
shorthanded team may choose to shoot one of their players against
two of the other team’s players in these events.
E. If one
or no players show, the team must forfeit. The team receiving the
forfeit shall receive their average plus three (3) points, or the
forfeiting team’s losing average plus three (3) points, whichever
is greater. The average shall be computed after five (5) weeks of
play and each week thereafter. The team forfeiting shall receive
no points for that night.
F. A player arriving late shall not be permitted to compete
in any leg in progress.
G. A player arriving late may warm up if it does not delay
the start of the next leg.
H. A member on a team roster
may not substitute for any other team.
6. THE FORMAT
A. The format will consist of the following games: One (1)
- 801 team game, only one leg worth one point. Two (2) - 401
doubles, double start, double finish. Two (2) - American
cricket doubles. Four (4) - 301 singles, double start, double
finish. Four (4) - American Cricket singles. Four (4) - 501
singles, straight in, double finish (A & B+ divisions only).
B. There is one point per leg with a maximum of two points
for the winning team, per game. The exception is the team
game, which only has one leg and is worth one point.
C. No dart may be touched by the player or scorekeeper prior to
the end of the turn. Such action will result in the forfeiture
of that turn.
D. In order for the darts to be counted,
they must remain in the board for five seconds after the last
dart is thrown, and the point of the dart must be touching the
bristles of the board. If a dart lodges under a wire, it shall be
counted from the side of entry. If the dart lodges at a staple,
the highest value is awarded.
E. The order of play will
follow the scoresheet unless both team captains approve of
altering the sequence of play.
7. THE GAMES
A. GAME EXPLANATIONS: 1. 301/401: The purpose of the game is
to subtract your turn scores from a starting total of 301/401
points by starting on a double and finishing on a double (double
bull included). To start a game, hitting any double will do. To
finish, however, the double has to equal the number of points the
player has remaining as their score. A player ‘busts’ when their
three darts (or less) score more points than remaining in the leg
for their team; or, if the three darts (or less) thrown, leave a
score less than two (2). Darts that miss the scoring face
(outside the outer double wire) do not count.
2. 501/801:
These games are identical to 301/401 with two exceptions: a.
These games are started with 501/801 points b. It is not
necessary to start by throwing a double (free start, single in,
straight in, etc.)
3. Cricket: The numbers twenty (20)
through fifteen (15), inclusive and bulls are used. Alternate
players throw and their scores are posted by the scorekeeper. The
object is to finish by closing all numbers before the opponent
does while also being even or ahead in points. To close a number,
three (3) hits must be scored in that particular number. One (1)
dart in the triple area scores three (3) hits; one (1) dart in
the double area scores two (2) hits; one (1) dart in the single
area scores as one (1) hit. After a number is closed, all hits in
that number scored by the team that closed it count for the
numerical value, unless or until the opposing team has closed
that number by scoring three (3) hits.
B. BEGINNING THE
GAME: 1. All game points are started by throwing for the bull
(cork). The visiting team has the option to throw first with the
acknowledgment of the opponent. The team/player winning the cork
(dart closest to the center of the double bull) will throw first
in the first leg. The loser of the first leg automatically wins
the option to cork first in the second leg. If a third leg is
necessary, the home team has the option to throw for a bull first
(reverse cork) to decide who starts.
2. Only players
scheduled to play in the game may throw for the bull (cork).
3. The dart must remain in the board in order to count.
Additional throws may be made when throwing for a bull (cork)
until such time as the player’s dart remains in the board. Should
the dart of the second thrower dislodge the dart of the first
thrower, a re-throw will be made with the second thrower throwing
first.
4. If the first thrower’s dart is anywhere in the
single or double bull, the second thrower (upon acknowledgment of
a single or double bull) may request that the dart be removed
prior to their throw. A re-throw will be called if both darts are
anywhere in the single bull or if both darts are in the double
bull. Should a re-throw be called, the second thrower will have
the option to throw first.
NOTE: A double bull always beats a single bull.
5. Darts
may not be touched by anyone prior to the decision of the
players. If the players cannot decide which dart is closest to
the bull, a re-throw will be called and the second thrower will
throw first.
8. TIME FACTORS
A. All matches are scheduled to start at 7:30 p.m. on the
date and at the place scheduled. All player warm-ups and the
line-up sheet should be completed prior to the 7:30 p.m. starting
time.
B. The deadline for starting a match is 7:45 p.m.
C. There shall be a maximum of five (5) minutes between each
game. Any team violating this rule will forfeit the game to their
opponent.
D. There shall be a maximum of two (2) minutes
between each leg. Any team violating this rule will forfeit that
leg to their opponent.
E. There shall be a maximum of one
(1) minute between each dart. Any person violating this rule will
forfeit their turn to the opposing team member.
F. The
dart boards must be available for exclusive use of the league
members playing that night and at that location 20 minutes prior
to starting time (7:10 p.m.).
G. In the event of severe
weather, a recorded message will be made available approximately
one hour prior to starting time, informing players if the matches
scheduled will be canceled on that particular night. If scheduled
matches have been canceled, make-up dates will be designated by
the Board.
H. If there are any questions regarding the
cancellation of a match, the captains should call the SODA office
for the recording.
I. Any team forfeiting three entire
matches in either half season, or a team forfeiting a match
during the last three (3) weeks of a half season, will be
suspended from play for the remainder of that half season and
will lose all banquet privileges. Each half season will be
scheduled so that each team plays every opponent team in the
division three times within the season. Once all teams have
played all other teams once, all points accrued in that rotation
will not be affected by divisional forfeitures. If a team
forfeits out of the league in the last play rotation of the half,
all points won or lost by or to that team will be removed from
the division standings. Points earned from the forfeited team in
the first rotation of play will remain.
J. If both team
captains agree that a match cannot be played as scheduled, then
those teams have two (2) weeks to replay the match at the
scheduled site with approval of their divisional representative.
If the match to be rescheduled occurs in the last three (3) weeks
of the half season, the teams have one hundred and twenty (120)
hours to replay the match (through Sunday evening of that week).
If no agreement can be reached, the SODA Board of Directors will
designate a time and place for the match to be played. A team not
showing for this rescheduled match will be dealt with according
to established rules.
9. DUES
A. Each team will pay the fee set by
the SODA Board of Directors for the half season according to the
schedule provided at sign-up time.
B. Each house (bar)
will pay a $50.00 membership fee.
C. If the dues owed are
not received within seven (7) days of the due date, the team will
forfeit all points earned until dues are paid.
D. Dues
paid by check or money order must have the team name and number
listed on them so the money can be
properly credited. There will be a $25.00 bad check charge for
all returned checks.
E. Late payment of regularly
scheduled dues can be reason for expulsion of a team from the
league. No refund will be due for the moneys paid.
F. New
player’s points earned in matches will not count toward the
division standings unless he/she is paid in full.
10. REPORTING RESULTS
A. Both team captains are
responsible for the scoresheets being filled out accurately and
properly. Both sheets must include the first and last names of
each layer at least once, the division, the date, team names and
team numbers. The scoresheets should also include the total
points won by each team and should be signed by both captains.
Scoresheets that are not filled out correctly can result in a
three (3) point deduction (See 11-D).
B. The scoresheet
must be mailed directly to the SODA office in the envelopes
provided. The winning team is responsible for mailing in the
scoresheet. In case of a tie, the home team will be responsible
for mailing in the scoresheet. Envelopes must be postmarked no
later than 48 hours after the match takes place.
C. Both of the team captains will be responsible for emailing
the results to SODA by noon of the day following league play.
Send to: standings@southernohiodarts.com. The email should
include the division, team names, team numbers and the final
score. The penalty for non-compliance is a loss of three (3)
points.
D. Both teams must supply a scoresheet at the
beginning of play. Both scoresheets must be filled out throughout
the evening of play. Both scoresheets must be signed by both team
captains at the conclusion of play. In the event that the winning
team fails to provide a scoresheet, the losing team may be
required to submit their duplicate copy to the Board.
11. FINES AND PENALTIES
A. Any team writing a bad
check to SODA will be fined $25.00 for each occurrence up to two.
After the second occurrence, only money orders will be accepted.
If the second bad check has been written to SODA and payment is
still made by check, the check will be returned and that team
will be considered delinquent in their dues and will be subject
to rules 11-G and 9-E. Failure to comply will result in the loss
of banquet tickets.
B. A team will be assessed a penalty
of fifteen (15) points if no representative is present at General
Membership meetings.
C. A penalty of three (3) points will
be assessed for: 1) the winning team failing to send the
scoresheet to the SODA office within 48 hours, or leaving in the
drop box by Friday following league play; or 2) the team captain
failing to call in scores prior to noon the day following the
night of league play.
D. A penalty of one (1) point per
infraction will be assessed for failure to include full team
name, team number or captain’s signature on the scoresheet.
E. Any player playing for more than one team within a half
season will be expelled from the original team and will forfeit
all points earned for the subsequent team (See 4-H-H).
F.
Failure to pay dues will constitute a loss of all points until
the dues are paid.
G. Any team forfeiting either half is
subject to the following: FIRST OCCURRENCE: A written warning
(with the exception of the last three weeks (See 8-I). SECOND
OCCURRENCE: Written warning and loss of banquet tickets. THIRD
OCCURRENCE: Written announcement of expulsion from the league.
12. RECALL OF OFFICERS
A. Any team
member displeased with any officer may file a recall which shall
consist of the following: A petition stating the name of the
officer, the office held and the reason for the recall. The
petition must be signed by twenty-five percent (25%) of the team
captains and be accompanied by a twenty-five dollar ($25)
deposit. Both parties or sides will have the opportunity to
express their views before a General Membership meeting. A ballot
will be submitted to the membership. A 51% majority vote is
needed to ratify the recall. If ratified, the deposit will be
refunded. If not ratified, the deposit will be added to the
General Operating Fund of the Association. The vote of the
General Membership is final.
13. TROPHIES AND
BANQUET
A.
Teams receiving awards will receive up to eight (8) individual
team awards plus one (1) sponsor award.
B. Up to eight (8)
banquet tickets are allotted per team according to the number of
active members on the team roster. If desired, additional tickets
may be purchased.
C. Players must play two (2) matches in
four (4) nights to be eligible for trophies and/or plaques, and
banquet tickets.
D. Players must play a minimum of 50% in each half season to
be eligible for a first place jacket.
14. TIE
BREAKERS
A. Teams that tie for either first or second place will be
required to throw a playoff the first week following the last
scheduled night of a season.
15. GENERAL PROVISIONS
A. If any dispute arises that can’t be settled by the
team captains, the SODA Board of Directors will make the ruling
in the dispute and their ruling will be final. The match will
continue under protest.
B. In the event of a protest, the
protest must be submitted to the President of SODA in a detailed
written report. It must be signed by the team captain and all
members who were present that night. It must be received by the
President within seventy two (72) hours of the protested match.
If the President’s address is unknown, the protest may be mailed
directly to the SODA office.
16. CONDUCT AT MEETINGS
A. All team captains will be notified of the General
Membership meetings seven (7) days prior to the date of the
meeting. These notices will be mailed to the last provided
address, or notice will be made in some other acceptable manner.
B. General Membership Meetings will proceed as follows: 1)
The President will call the meeting to order, 2) Roll call will
be taken, 3) The minutes will be read, 4) Old business will be
discussed, 5) New business will be discussed, and 6) The
meeting will be adjourned.
17. SPORTSMANSHIP A.
Good sportsmanship should be the prevailing attitude during all
league events.
B. Attempts to distract a player while they
are throwing will not be tolerated. Until the distraction is
removed, the time allowance between darts may be waived.
Complaints may result in the Board taking disciplinary action if
a protest is brought forward. If several complaints are made
about an individual or team, severe action will be taken by the
Board.
C. If so requested by the thrower, all spectators
and players must align themselves out of the throwers vision
and/or behind the position from which the thrower is throwing.
Players must stand at least two (2) feet behind the player at the
line.
D. The home team captain should see to it that
visiting teams are treated courteously and are not harassed.
Visiting teams are expected to act as good guests. Trying to win
through intimidation will not be tolerated. Language and conduct
should be acceptable to the owner (or the agent of the owner) of
the venue where the match is being played.
E. In the interest of sportsmanship, the home team captain
should make every attempt to provide adequate and equal space for
the visiting team to watch and participate in the match.
Specifically, space for the visiting team should not be
appreciably further away from the game board than the home team’s
space. Conversely, the visiting team should be aware of the home
team’s right to choose their space.
18. APPROPRIATION
OF FUNDS
A. No money beyond normal operating
expenditures shall be taken from SODA funds without Board
approval.
B. A twenty dollar ($20) base will be allowed
for special purchases with the consent of the Treasurer and one
(1) Board member.
C. The Board of Directors will ensure
that there are sufficient funds reserved to form next year’s
league.
19 August, 2010
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