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All players must be registered, fully paid, and a non-restricted member
of the Southern Ohio Darting Association (S.O.D.A.)
We will no longer issue membership cards.
If a challenge is made regarding the legality of a player, the
match will be played under protest until the player can be verified by
the board. Also, if a
player’s identity is questioned, the player must be able to present valid
picture identification in order to verify his/her identity.
It is the expectation of the Board that the team roster be set and filed
before seeding. If
circumstances require any change to the roster, the division’s
representative (found on the schedule) and one board member must approve
the new player prior to any league participation.
Any rostered player participating in a league match on a set team cannot
leave that team to play with another team during the half season.
No new players may be added to any team’s roster after the mid-point of
the session without proof of necessity.
The board must still approve the addition.
In the event that a team wishes to add a new player to their roster, the
team captain must adhere to the following procedures:
Team captain must call their divisional representative at the
earliest possible time to give new player information.
The decision for the new player to participate in that night’s play
must be agreed upon by both captains.
The new player form and membership money must be in the envelope
with the score sheet for that night’s match.
Fee for new player is same as individual fee (amount shown on
The decision of adding the new player can be reversed by the board
and penalties (if any) are at the discretion of the board.
Members must be 21 years of age to participate in league play.
A season runs September through May of the following numerical
The night’s play will consist of games as shown on the current score
The best two of three
legs. The game is over when
either team wins two
Legs. The exception to
this rule is the team game which shall consist of one (1) leg only.
One (1) point shall be awarded to the winning team in the team
game only. All other games
will be worth one (1) point for each leg won.
The single unit of a game, which may consist of either two (2) or three
(3) units (legs). Note:
If the correct double scored in a 01 type game reaches zero, the
leg is over even if more darts are thrown.
Darts thrown after the winning double has been scored are not
Received for winning any leg of the game, or for winning the team game
which shall consist of one leg only and shall be worth one (1) point.
A dart is considered
thrown if released as the thrower’s arm has moved forward towards the
dart board while at toe line.
Any dropped dart may be re-thrown.
A player’s turn is complete when three (3) darts have been thrown
or sufficient darts have been used to complete or win the leg.
The score must be recorded before the dart(s) have been removed
from the board.
The group of matches that is completed once a team has played each
other team once during a season.
clock-face bristle board with exposed wires must be secured to the wall
so that the distance from the center of the board to the floor measures
five feet, eight inches (5’8”), plus or minus one-quarter inch (1/4”).
The foul line will be seven feet, nine and one-quarter inches
(7’9-1/4”) from the surface of the board, measured along the floor.
The diagonal distance from the center of the bull to the back of
the throwing line must measure nine feet, seven and three-eighths inches
(9’7-3/8”), plus or minus one-quarter inch (1/4”).
The board must be stable and the impact of the dart must not cause
the board to shake, wobble, or turn.
The dart board wire spider must not be broken and the double and
triple rings must be within a tolerance of one-thirty second inch (1/32”)
of the normal space measurement of three-eighths inch (3/8”).
The scoring wedge indicated by the twenty (20) shall be the darker of the
two colors, and it must be the top center wedge.
Lights must be affixed in such a way as to brightly illuminate the board,
reducing to a minimum the shadows cast by the darts and not physically
impeding the flight of the darts.
The lighting should be covered on the side toward the thrower to
shield from glare and protect the bulb.
The throwing line shall be indicated by a tape or raised hockey.
Tape: a minimum of one
inch (1”) wide and twenty-four inches (24”) long.
A player can toe the back edge (edge closest to the player) but
cannot go over it. Raised
Hockey: A minimum of one inch
(1”) wide, a minimum of one-half inch (1/2”) high a minimum of
twenty-four inches (24”) long.
A player can toe the back edge of the hockey (edge closes to the
player) but cannot go over it.
If this rule is violated during the course of the night’s play
will result in the forfeiture of that turn.
The playing area should have a minimum of two feet (2’) to either side of
the tape or raised hockey with a clear path to the dart board.
There should be no overhanging objects in the playing area that
could obstruct the thrower’s vision or the flight of the dart to the
All comments or protests concerning the equipment or playing area of a
particular team should be brought to the attention of the home team’s
captain prior to the match.
If the condition is not corrected and is still a problem, the home team’s
captain should be informed that the match is being played under protest.
A scoreboard or score sheet must be provided for each dart board.
The scoreboard/score sheet should be in a position that the score
may be easily read by players and spectators.
The dart must not exceed twelve inches (12”) in length from the point to
the tip of the flight, nor weigh more than fifty (50) grams per dart.
Bare concrete, wood, or tile floors in front of the dartboard are
prohibited for league play. A
carpet or mat at least three feet by four feet (3’x4’) must extend in
front of the board.
For a house to have one or two teams, it must have two dart boards.
For three or four teams, it must have four dart boards, etc.
A team shall consist of a minimum of four (4) and a maximum of eight (8)
At least two (2) team members must be present to compete in league play,
but all eight members may compete on the same night.
A team with only two (2) team members present will forfeit all of the
One (1) – 401 doubles event
One (1) – cricket doubles event
Two (2) – cricket singles event
Two (2) – 301 singles event
Two (2) – 501 singles events (A, B+, and B division only)
The 801 team game can be played if the team which is short of players
wishes to throw it.
A team with only three (3) team members present will forfeit all of the
One (1) – 401 doubles event*
One (1) – cricket doubles event*
One (1) – 301 singles event
One (1) – crickets single event
*The shorthanded team may choose to shoot one of their players
against two of the
players in these events
The 801 team game can be played if the team which is short of players
wishes to throw it.
Line-ups must be exchanged by starting time.
Each team will complete a score sheet and the winning team will be
responsible for sending them in at the end of the match.
Each team captain (or acting team captain) will fill out their
entire line-up sheet. A team
short of players will leave blank slots in the line-up sheet.
Late players may be put in the blank slots.
If one or no players show, the team must forfeit.
The team receiving the forfeit shall receive their average plus
three (3) points, or the forfeiting team’s losing average plus three (3)
points, whichever is greater.
A team’s average is determinate after the first round when everyone has
played each other one time.
The team forfeiting shall receive no points for that night.
A score sheet may be completed leg-by-leg provided both captains agree to
Captains expecting a player to come in later in the evening may fill out
their score sheets using the parenthesis method.
This method involves writing the player in where you want him in
the lineup and putting an alternative player next to his name in
parenthesis. This method is
only for the player who is expected to show up after play starts.
It cannot be used to substitute someone who is there with someone
else. If the player ends up
not showing up, his name should be crossed off and the player whose name
is in the parenthesis plays that match.
A player arriving late shall not be permitted to compete in any leg in
progress. Once your turn is
skipped, you cannot play in that match.
The format will consist of the following games:
One (1) – 801 team game, only one leg worth one point
Two (2) – 401 doubles, double start, double finish
Two (2) – American cricket doubles
Four (4) – 301 singles, double start, double finish
Four (4) – American cricket singles
Four (4) – 501 singles, straight in, double finish (A, B+, and B
There is one point per leg with a maximum of two points for the winning
team per game. The exception
is the team game which only has one leg and is worth one point.
The order of play will follow the score sheet unless both team captains
approve of altering the sequence of play.
301/401: The purpose of the
game is to subtract your turn scores from a starting total of 301/401
points by starting on a double and finishing on a double (double bull
included). To start a game,
hitting any double will do.
To finish, however, the double has to equal the number of points the
player has remaining as their score.
A player “busts” when their three darts (or less) score more
points than remaining in the leg for their team; or, if the three darts
(or less) thrown, leave a score less than two (2).
Darts that miss the scoring face (outside the outer double wire)
do not count.
501/801: These games are
identical to 301/401 with two exceptions:
These games are started with 501/801 points
It is not necessary to start by throwing a double
(free start, single
in, straight in, etc.)
Cricket: The numbers twenty
(20) through fifteen (15), inclusive and bulls are used.
Alternate players throw and their scores are posted by the
scorekeeper. The object is to
finish by closing all numbers before the opponent does while also being
even or ahead in points. To
close a number, three (3) hits must be scored in that particular number.
One (1) dart in the triple area scores three (3) hits; one (1)
dart in the double area scores two (2) hits; one (1) dart in the single
area scores as one (1) hit.
After a number is closed, all hits in that number scored by the team that
close it, count for the numerical value unless or until the opposing team
has closed that number by scoring three (3) hits.
Beginning the Game:
All game points are started by throwing for the bull (cork).
The visiting team has the option to throw first with the
acknowledgment of the opponent.
The team/player winning the cork (dart closest to the center of
the double bull) will throw fist in the first leg.
The loser of the first leg automatically wins the option to cork
first in the second leg. If a
third leg is necessary, the home team has the option to throw for a bull
first (reverse cork) to decides who starts.
Only players scheduled to play in the game may throw for the bull
The dart must remain in the board in order to count.
Additional throws may be made when throwing for a bull (cork)
until such time as the player’s dart remains in the board.
Should the dart of the second thrower dislodge the dart of the
first thrower, a re-throw will be made with the second thrower now
If the first player’s dart is anywhere in the single or double
bull, the second thrower (upon acknowledgment of a single or double bull)
may request that the dart be removed prior to their throw.
A re-throw will be called if both darts are anywhere in the single
bull or if both darts are in the double bull.
Should a re-throw be called, the second thrower will have the
option to throw first. Note:
a double bull always beats a single bull.
Darts may not be touched by anyone prior to the decision of the
players. If the players
cannot decide which dart is closest to the bull, a re-throw will be
called and the second thrower will throw first.
All matches are scheduled to start at 7:30 p.m. on the date and at the
place scheduled. All player
warm-ups and the line-up sheet should be completed prior to the 7:30 p.m.
The deadline for starting a match is 7:45 p.m.
There shall be a maximum of five (5) minutes between each game.
Any team violating this rule will forfeit the game to their
There shall be a maximum of two (2) minutes between each leg.
Any team violating this rule will forfeit that leg to their
There shall be a maximum of one (1) minute between each dart.
Any person violating this rule will forfeit their turn to the
opposing team member.
No person may practice on one board while throwing a match on another
The dartboards must be available for exclusive use of the league members
playing that night and at that location 20 minutes prior to starting time
In the event of severe weather, the divisional representatives will
contact each of their captains.
If you are not contacted, check the Face book page or the website.
If scheduled matches have been cancelled, make-up dates will be
designated by the board.
If there are any questions regarding the cancellation of a match, the
captain should call their divisional representative.
Any team forfeiting three entire matches in either half season or a team
forfeiting a match during the last three (3) weeks of a half season, will
be suspended from play for the next half season and will lose all banquet
privileges including any team awards.
Each half season will be scheduled, so that each team plays every
opponent team in the division at least twice within the season.
Once all teams have completed a round, all points accrued in that
round will not be affected by divisional forfeitures.
If a team forfeits enough to be suspended by the league, all
points (won or lost) from subsequent rounds will be dropped and those
matches will be treated as a “bye”.
If both team captains agree that a match cannot be played as scheduled,
the captain of the team requesting the reschedule must contact his/her
divisional representative with the rescheduled date for the match within
2 weeks from the original match’s date.
All rescheduled matches due to cancellation by the league must be
played within 8 days of the last scheduled match of the half.
Matches not played after being rescheduled will be considered a
If you need to cancel and reschedule or even forfeit a match, please show
courtesy to the other team and call the captain, co-captain, or bar and
let them know as soon as feasibly possible.
Each team will pay the fee set by the S.O.D.A. Board of Directors for the
half season according to the schedule provided at sign-up time.
Each house (bar) will pay a $100.00 membership fee.
If the dues owed are not received within seven (7) days of the due date,
the team will forfeit all points earned until dues are paid.
Dues paid by check or money order must have the team name and number
listed on them so the money can be properly credited.
There will be a $50.00 bad check charge for all returned checks.
Late payment of regularly scheduled dues can be reason for expulsion of a
team from the league. No
refund will be due for the monies paid.
New player’s points earned in matches will not count toward the division
standings unless he/she is paid in full.
Both team captains are responsible for the score sheets being filled out
accurately and properly.
Both sheets must include the first and last names of each player at
least once, the division, the date, team names, and team numbers.
The score sheets should also include the total points won by each
team and should be signed by both captains.
Award shots must be on the score sheet and both captains must
initial or sign the award shot.
Score sheets that are not filled out correctly can result in a
three (3) point deduction.
The score sheet must be mailed directly to the S.O.D.A. address stated on
the envelopes provided. The
winning team is responsible for mailing or dropping off (at the
designated drop box) the score sheet.
In case of a tie, the home team will be responsible for mailing in
or dropping off the score sheet.
Envelopes must be postmarked no later than the Friday following
Both of the team captains will be responsible for emailing the results to
the S.O.D.A. email address by 5:00 p.m. on the Wednesday following the
match. Email should include
the division, team names, team numbers, and the final score.
The penalty for non-compliance is a loss of three (3) points.
Forfeited matches – the team who did not forfeit should send an
email to report the forfeit and mail the score sheet with the opponent’s
side marked “forfeited”. In
case of a reschedule, call your divisional representative and email that
the match has been rescheduled.
Once rescheduled, an email should be sent to S.O.D.A. stating the
original date of match and the new rescheduled date.
Both teams must supply a score sheet at the beginning of play.
Both score sheets must be filled out throughout the evening of
play. Both score sheets must
be signed by both team captains at the conclusion of play.
In the event that the winning team fails to provide a score sheet,
the losing team may be required to submit their duplicate copy to the
Board so captains should keep copies of all their score sheets.
FINES AND PENALTIES
Any team writing a bad check to S.O.D.A. will be fined $50.00 for each
occurrence up to two. After
the second occurrence, only money orders will be accepted.
If the second bad check has been written to S.O.D.A. and payment
is still made by check, the check will be returned and that team will be
considered delinquent in their dues and will be subject to possible
expulsion of the team and the rules regarding forfeiture as described
below. Failure to comply will
result in the loss of banquet tickets.
A team will be assessed a penalty of three (3) points if no
representative is present at the General Membership Meetings.
A penalty of three (3) points will be assessed for:
The winning team failing to send the score sheet to S.O.D.A. by the
Friday following the match
The team captain failing to email the scores by 5:00 p.m. on the
Wednesday following the match
A penalty of one (1) point per infraction will be assessed for failure to
include full team name, team number, and captain’s signature on the score
Any player playing for more than one team within a half season will be
expelled from the original team and will forfeit all points earned for
the subsequent team.
Failure to pay dues will constitute loss of all points until the dues are
Any team forfeiting either half is subject to the following:
A written warning (with the exception of the last three weeks.
Written warning and loss of banquet tickets and
Written announcement of expulsion from the
League (via the website or Face Book) and loss
Of banquet privileges including team awards
Note: Written warnings
may be in the form of an email to the captain.
RECALL OF OFFICERS
Any team member displeased with any officer may file a recall which shall
consist of a petition stating the name of the officer, the office held,
and the reason for the recall.
The petition must be signed by twenty-five percent (25%) of the
team captains and be accompanied by a twenty-five dollar ($25.00)
deposit. Both parties or
sides will have the opportunity to express their views before a General
Membership Meeting. A ballot
will be submitted to the Membership.
A 51% majority vote is needed to ratify the recall.
If ratified, the deposit will be refunded.
If not ratified, the deposit will be added to the General
Operating Fund of the Association.
The vote of the General Membership is final.
TROPIES AND BANQUET
Teams receiving awards will receive up to eight (8) individual team
awards. The 1st
place team’s bar will receive a plaque recognizing the team achieving 1st
place and listing the team members.
Up to eight (8) banquet tickets are allotted per team according to the
number of active members on the team roster.
If desired, additional tickets may be purchased.
Bar owners or their representative will be allotted two (2)
Players must play two (2) matches in four (4) nights per half session to
be eligible for trophies and/or plaques and banquet tickets.
Players must play a minimum of 50% in each half season to be
eligible for a first place jacket.
Teams that tie for either first or second place will be required to throw
a playoff the first week following the last scheduled night of a season.
No dart may be touched by a player or scorekeeper prior to the end of the
turn. Such action will result
in the forfeiture of that turn.
In order for the darts to be counted, they must remain in the board for
five seconds after the last dart is thrown.
For the dart to be counted, the point of the dart must be touching
the bristles of the board. If
a dart lodges under a wire, it shall be counted from the side of entry.
If the dart lodges at a staple, the highest value is awarded.
If any dispute arises that can’t be settled by the team captains, the
S.O.D.A. Board of Directors will make the ruling in the dispute and their
ruling will be final. The
match will continue under protest.
In the event of a protest, the captain with the protest should contact
their divisional representative via phone and complete the formal protest
form from the packet. This
form should be sent to S.O.D.A. at the address on the envelopes provided
in the packets. It must be
signed by the team captain and all members who were present that night.
It must be received by the President within seventy-two (72) hours
of the protested match. If
the President’s address is unknown, the protest may be mailed directly to
the S.O.D.A. mailing address.
CONDUCT AT MEETINGS
All team captains will be notified of the General Membership Meetings
seven (7) days prior to the date of the meeting.
These notices will be mailed to the last provided address or the
notice will be made in some other acceptable manner.
General Membership Meetings will proceed as follows:
The President will call the meeting to order
Roll call will be taken
The minutes will be read
Old business will be discussed
New business will be discussed
The meeting will be adjourned
Good sportsmanship should be the prevailing attitude during all league
Attempts to distract a player while they are throwing will not be
tolerated. Until the
distraction is removed, the time allowance between darts may be waived.
Complaints may result in the Board taking disciplinary action if a
protest is brought forward.
If several complaints are made about an individual or team, severe action
will be taken by the Board.
If so requested by the thrower, all spectators and players must align
themselves out of the throwers vision and/or behind the position from
which the thrower is throwing.
Players must stand at least two (2) feet behind the player at the
The home team captain should see to it that visiting teams are treated
courteously and are not harassed.
Visiting teams are expected to act as good guests.
Trying to win through intimidation will not be tolerated.
Language and conduct should be acceptable to the owner (or agent
of the owner) of the venue where the match is being played.
In the interest of sportsmanship, the home team captain should make every
attempt to provide adequate and equal space for the visiting team to
watch and participate in the match.
Specifically, space for the visiting team should not be
appreciably further away from the game board than the home team’s space.
Conversely, the visiting team should be aware of the home team’s
right to choose their space.
APPROPRIATION OF FUNDS
No money beyond normal operating expenditures shall be taken from
S.O.D.A. funds without Board approval.
A twenty dollar ($20.00) base will be allowed for special purchases with
the consent of the Treasurer and one (1) Board Member.
The Board of Directors will ensure that there are sufficient funds
reserved to form next year’s league.